Launch status: Graveyard Keeper 2 is out now worldwide (September 22, 2026) on PC, PS5, Xbox Series X|S, Switch & Switch 2 — full details in the release date & platform schedule.
On this page 9 sections
- Direct Solution & Tactical Verdict
- Core Data & Verification Matrix
- Official Video Reference
- Unlocking The Town Gate Pass & Inquisitor Alliance
- Setting Up Your First Zombie Workforce
- Conveyor Belt Automation & Logistics Routing
- Balancing Bishop Trust and Inquisitor Burning Demands
- Step-by-Step Strategic Walkthrough
- Frequently Asked Questions
Core Data & Verification Matrix
| Act Number | Act II: The Undead Industry |
| Average Duration | 10 - 15 Hours |
| Key NPCs | Grand Inquisitor, Town Magistrate, Merchant, Snake |
| Key Districts | Town Outskirts, Market Square, Quarry Outpost |
| Key Tech Unlocked | Zombie Automation, Conveyor Logistics, Advanced Alchemy |
| Key Structure | Resurrection Table & Town Warehouse |
Official Video Reference
Verified gameplay showcase footage covering key mechanics and features discussed in this guide.
Unlocking The Town Gate Pass & Inquisitor Alliance
Unlike the first game where The Town was an explosion joke, Act II opens the massive urban hub via official permits.
To enter The Town, speak with the Grand Inquisitor on Mars Day at the execution hill. He demands 20 firewood bundles and 10 promotional flyers printed from your church printing press.
Fulfilling his petition unlocks the official Town Gate Pass, granting permanent passage through the South Gate into the bustling Market Square and Municipal Council Chambers.
| Quest Step | Required Items | Target NPC | Milestone Unlocked |
|---|---|---|---|
| Firewood Supply | 20x Firewood Bundle | Grand Inquisitor | Inquisitor Trust Level 1 |
| Church Pamphlets | 10x Printed Flyer | Grand Inquisitor | Town Gate Pass Issued |
| Council Registration | Town Pass + 50 Copper | Town Magistrate | Town Warehouse Trade Rights |
| Merchant Alliance | 1x Trade Permit (50s) | Merchant | Wholesale Vegetable Export |
Gaining access to The Town unlocks wholesale export contracts, allowing players to package agricultural crates for hundreds of copper coins per week rather than selling single vegetables to tavern keepers.
Do not purchase the expensive 50 Silver Trade Permit immediately; focus first on zombie quarry production to generate steady stone trade.
Setting Up Your First Zombie Workforce
Craft Zombie Juice at the Alchemy Workbench using 1x Powder of Health and 1x Solution of Chaos. Combine this with 10 Faith at the morgue Resurrection Table to reanimate an autopsy corpse into a permanent tireless laborer.
Conveyor Belt Automation & Logistics Routing
Connecting disparate crafting benches with automated conveyor belts eliminates the need to carry heavy stone blocks by hand.
Install conveyor belts connecting your Stone Cutter and Carpenter Workbench directly to dedicated storage trunks. Zombies assigned to these stations automatically feed finished goods down the line.
Per Update 1.007, zombies assigned to defensive barricades also earn red tech points when repelling night ghoul raids, turning base defense into an autonomous technology generator.
| Automation Node | Assigned Zombie | Input Resource | Automated Output |
|---|---|---|---|
| Lumber Saw Bench | 1x Zombie (10-12% eff.) | Felled Tree Trunks | Infinite Wooden Planks & Flitches |
| Mechanical Stone Cutter | 1x Zombie (12-16% eff.) | Quarry Stone Slabs | Carved Stone & Stone Blocks |
| Conveyor Belt Sorter | Automated Line | Any Raw Goods | Routed to designated trunks |
A 12% efficiency zombie produces approximately 20 planks every 5 minutes without player input, freeing your stamina completely for dungeon delves and urban quest progression.
Verified through Official Updates 1.005 to 1.009: key progression blockers in Central Districts Purge: Part I & Part II, Study Table research, Tempering Expert Master Armor crafting, and Son of a Butcher autopsy bonuses have all been resolved.
Balancing Bishop Trust and Inquisitor Burning Demands
Navigating the dual political pressures of church orthodoxy and Witch Hill executions.
Act II introduces a delicate political balancing act between the pompous Bishop and the fanatical Grand Inquisitor. While the Bishop requires steady church cosmetic upgrades (reaching +30 rating with candelabras and carved pews), the Inquisitor demands physical logistical support on Witch Hill every Wrath Day (Mars Day).
To satisfy the Inquisitor's hunger, prepare 10 firewood bundles and 5 church flyers early in the week. In return, he grants you permission to cultivate the Witch Hill Vineyard, which produces the high-grade grapes needed for church communion wine and top-tier stamina food.
| Faction / Leader | Meeting Location | Weekly Demand | Strategic Unlocks Granted |
|---|---|---|---|
| The Bishop | Church Altar (Pride Day) | +30 Church Rating & Quality Sermons | Church upgrade permit & Blue Tech books |
| Grand Inquisitor | Witch Hill (Wrath Day) | Firewood, flyers & burger concession | Witch Hill Vineyard & Town Gate Pass |
| Astrologer | Lighthouse (Gluttony Day) | Restored books & ink vials | Silver/Gold bookbinding & Blue Tech points |
| Ms. Charm | Dead Horse Tavern (Lust Day) | Jewelry, perfume & royal gossip | Aristocrat Paperwork & Town Council favor |
Synchronizing your production queues to match weekly NPC appearances prevents delays and keeps your quest progression moving forward without dead days.
Step-by-Step Strategic Walkthrough
- Complete Inquisitor's firewood delivery quest to receive your provisional Town Gate Pass.
- Enter The Town South Gate and meet the Town Hall magistrate to register your Keeper trade charter.
- Research Advanced Autopsy and construct the Resurrection Table using 10 Faith and Zombie Juice.
- Place your first zombie at the Lumber Saw Bench to establish endless firewood and wooden plank production.
- Install conveyor belts between the stone quarry storage and mechanical cutters to automate masonry.
Frequently Asked Questions
How do I get the Town Gate Pass in Graveyard Keeper 2?
Deliver 20 firewood bundles and 10 printed church flyers to the Grand Inquisitor on Mars Day at the execution hill.
How do you make a zombie in GK2?
Craft Zombie Juice at the alchemy station, bring a corpse to the morgue Resurrection Table, and spend 10 Faith points to reanimate it.
Can zombies work in The Town?
Zombies can transport warehouse crates from your estate directly to the Town Market Square along designated cart tracks.
What was changed about zombies in Update 1.007?
Update 1.007 enables zombies to earn red tech points when winning combat skirmishes at defensive barricades.
Related Strategy Guides
Walkthrough Part 1 (Act I)
Walkthrough & StarterWalkthrough Part 3 (Act III)
Workyard & AutomationZombie Armies
Workyard & AutomationConveyors & Factory
Town & QuestsHow to Unlock The Town
Workyard & AutomationZombie Automation Setup
Town & QuestsTown Restoration
Economy & TradingMoney Making Methods