Equipment & Technology Database

Weapons, Tools & Workstations

Explore the complete roster of crafting instruments, zombie garrison armaments, and autopsy equipment.

Essential Keeper Tools

Tool Name Tier Durability Primary Utility
Rusty Shovel Tier 1 50 uses Excavating graves, digging clay pits
Steel Scalpel Tier 3 150 uses Flawless organ harvesting without damaging corpse flesh
Jeweled Embalming Needle Tier 5 (Gold) 300 uses Administering high-grade Silver & Gold solutions

For surgical organ extraction and embalming liquid recipes, refer to our Alchemy & Corpse Autopsy Guide, or check our Graveyard Rating & Decor Guide for stone gravestones and fence requirements.

Zombie Army Garrison Armory

Weapon / Gear Role Combat Rating Resource Cost
Iron Pike & Wooden Shield Frontline Infantry Moderate Defense Iron ingots, Wooden beams
Reinforced Heavy Arbalest Rampart Defense High Piercing Damage Complex parts, Steel ingots
Consecrated Relic Blade Inquisitor Elite Holy Cleave Effect Gold bars, Sacred faith drops

Defensive Power Sources, Master Crafting & Workstation Fixes (Updates 1.007–1.009)

Preparing your undead garrison and personal equipment for scheduled Town Battles requires stacking Defensive Power across four core progression pillars (Community-reported @ https://old.reddit.com/r/GraveyardKeeper/comments/1x07dd2/) alongside key workstation and perk fixes from Official Updates 1.007, 1.008, and 1.009:

  • Barracks Mercenaries & Ermercer Steel Ingots: Recruiting and upgrading Barracks mercenaries directly boosts your district Defensive Power. If you are short on Defensive Power to initiate a Town Battle (such as missing 8 points of defensive power), unlock steel ingot smithing in the technology tree so you can supply steel ingots to Ermercer (Community-reported @ https://old.reddit.com/r/GraveyardKeeper/comments/1wx3i5x/).
  • Tempering Expert & Master Armor (Update 1.007): Fixed the Tempering Expert perk so it correctly awards its Mastery bonus and unlocks Master Armor and high-tier sword crafting to elevate your combat rating.
  • Son of a Butcher Organ & Pocket Bonus (Update 1.009): Fixed the Son of a Butcher perk so its bonus properly applies to organ surgery and pocket extraction at the Autopsy Table.
  • RGB Laboratory Combat Potions: In the simplified RGB three-rune alchemy system across Laboratory 1 and Laboratory 2, brewing Damage II potions (using 2 green and 2 red runes) alongside Healing, Berserker, and Zombie Motivator potions substantially increases combat output during Town liberation battles (Community-reported @ https://old.reddit.com/r/GraveyardKeeper/comments/1wp8a6r/; Community-reported @ https://old.reddit.com/r/GraveyardKeeper/comments/1wj8n04/).
  • Workstation Collisions & Upcoming Movable Benches (Update 1.009 & DevPost): Update 1.009 cleaned up collisions on conveyor storage, the crematorium, the resurrection table, and garden/vineyard assistant stations, and fixed items from the sawhorse dropping in the wrong place. Per the official October 2, 2026 developer roadmap, already constructed workstations will become movable and zombie-helpers will restart crafts in Kilns and Furnaces.

Related tactical guides: Combat & Town Battles Guide · Tower Defense & Fortifications · Vendor Trading & Order Deliveries (Update 1.008).