Equipment & Technology Database
Weapons, Tools & Workstations
Explore the complete roster of crafting instruments, zombie garrison armaments, and autopsy equipment.
Essential Keeper Tools
| Tool Name | Tier | Durability | Primary Utility |
|---|---|---|---|
| Rusty Shovel | Tier 1 | 50 uses | Excavating graves, digging clay pits |
| Steel Scalpel | Tier 3 | 150 uses | Flawless organ harvesting without damaging corpse flesh |
| Jeweled Embalming Needle | Tier 5 (Gold) | 300 uses | Administering high-grade Silver & Gold solutions |
For surgical organ extraction and embalming liquid recipes, refer to our Alchemy & Corpse Autopsy Guide, or check our Graveyard Rating & Decor Guide for stone gravestones and fence requirements.
Zombie Army Garrison Armory
| Weapon / Gear | Role | Combat Rating | Resource Cost |
|---|---|---|---|
| Iron Pike & Wooden Shield | Frontline Infantry | Moderate Defense | Iron ingots, Wooden beams |
| Reinforced Heavy Arbalest | Rampart Defense | High Piercing Damage | Complex parts, Steel ingots |
| Consecrated Relic Blade | Inquisitor Elite | Holy Cleave Effect | Gold bars, Sacred faith drops |
Defensive Power Sources, Master Crafting & Workstation Fixes (Updates 1.007–1.009)
Preparing your undead garrison and personal equipment for scheduled Town Battles requires stacking Defensive Power across four core progression pillars (Community-reported @ https://old.reddit.com/r/GraveyardKeeper/comments/1x07dd2/) alongside key workstation and perk fixes from Official Updates 1.007, 1.008, and 1.009:
- Barracks Mercenaries & Ermercer Steel Ingots: Recruiting and upgrading Barracks mercenaries directly boosts your district Defensive Power. If you are short on Defensive Power to initiate a Town Battle (such as missing 8 points of defensive power), unlock steel ingot smithing in the technology tree so you can supply steel ingots to Ermercer (Community-reported @ https://old.reddit.com/r/GraveyardKeeper/comments/1wx3i5x/).
- Tempering Expert & Master Armor (Update 1.007): Fixed the Tempering Expert perk so it correctly awards its Mastery bonus and unlocks Master Armor and high-tier sword crafting to elevate your combat rating.
- Son of a Butcher Organ & Pocket Bonus (Update 1.009): Fixed the Son of a Butcher perk so its bonus properly applies to organ surgery and pocket extraction at the Autopsy Table.
- RGB Laboratory Combat Potions: In the simplified RGB three-rune alchemy system across Laboratory 1 and Laboratory 2, brewing Damage II potions (using 2 green and 2 red runes) alongside Healing, Berserker, and Zombie Motivator potions substantially increases combat output during Town liberation battles (Community-reported @ https://old.reddit.com/r/GraveyardKeeper/comments/1wp8a6r/; Community-reported @ https://old.reddit.com/r/GraveyardKeeper/comments/1wj8n04/).
- Workstation Collisions & Upcoming Movable Benches (Update 1.009 & DevPost): Update 1.009 cleaned up collisions on conveyor storage, the crematorium, the resurrection table, and garden/vineyard assistant stations, and fixed items from the sawhorse dropping in the wrong place. Per the official October 2, 2026 developer roadmap, already constructed workstations will become movable and zombie-helpers will restart crafts in Kilns and Furnaces.
Related tactical guides: Combat & Town Battles Guide · Tower Defense & Fortifications · Vendor Trading & Order Deliveries (Update 1.008).